AI Insights · Timothy · January 2023
Top 5 Season Pass Games Performance in Europe Q4 2022
In Q4 2022, popular season pass games in Europe showed diverse trends in downloads, revenue, and active users. Here’s a closer look at the performance of the top 5 titles.
In Q4 2022, popular season pass games in Europe showed diverse trends in downloads, revenue, and active users. Here’s a closer look at the performance of the top 5 titles.
Stumble Guys from Scopely, Inc. experienced a decline in weekly downloads, dropping from 1.1M at the beginning of October to approximately 458K in early December. Revenue also saw a downward trend, starting at around $1.3M at the end of September and reaching a low of about $637K mid-December. However, there was a recovery in revenue towards the end of December, climbing back to approximately $1M. Weekly active users fluctuated, with a peak of 16.1M in late September and a dip to around 10.4M in early December, before rising again to 11.8M by mid-December.
Subway Surfers from Sybo Games ApS maintained a relatively stable weekly download rate, ranging between 573K to 1.05M, with a notable increase in late December. Revenue remained consistent, peaking at about $28K in the final week of December. The game saw a high number of weekly active users, starting at 19.4M in late September and ending with 18.3M in the last week of December.
EA SPORTS FC™ Mobile Soccer from Electronic Arts showed impressive growth in weekly revenue, starting at approximately $278K at the end of September and peaking at about $848K in mid-December. Downloads surged mid-quarter, reaching around 912K in the week of December 19. Active users also saw a sharp increase, beginning at roughly 8.4M in late September and reaching a high of 21.4M by mid-December.
PUBG MOBILE from Tencent Mobile International Limited demonstrated strong revenue performance, with weekly revenue peaking at approximately $2.8M in mid-December. Weekly downloads showed a gradual increase, from around 403K in late September to 510K by the end of December. Active users remained relatively stable, fluctuating between 9.6M and 10.8M throughout the quarter.
Candy Crush Saga from King saw consistent weekly revenue, averaging around $5M throughout the quarter, with a peak of approximately $5.3M in mid-December. Downloads varied, with a notable increase in the last week of December, reaching around 469K. Weekly active users remained steady, hovering around 6M for most of the quarter.
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